Wednesday, 13 September 2017
Wednesday, 6 September 2017
story line/premise
The main character of this game is named Ruthar. He is a former knight residing in a village after being disowned from the army. he is a villager that wants nothing do with the world problem and live a normal life. However his village was attacked from monsters from an evil castle. His village being destroyed, He swore his knight duty to end all evil from the castle.
Characters:
Ruthar- name
Arthur- anagram
initials- GK
pun- Good knight
Characters:
Ruthar- name
Arthur- anagram
initials- GK
pun- Good knight
Wednesday, 30 August 2017
Monday, 28 August 2017
Enemies
The setting is from fantasy of medieval Europe. so I'll set up the mythological creatures in the game's design. I won't use human as enemies because of setting a complicated story that would not be enjoyable for the experience. I won't use powered beings such as dragons and demons as I feel it is being overused for plot reasons.
the list of mythological creatures encountered in this game are:
centaur
banshee
brownies
cerberus
golem
leprechauns
minotaur
mutant
wraith
the list of mythological creatures encountered in this game are:
centaur
banshee
brownies
cerberus
golem
leprechauns
minotaur
mutant
wraith
Brain storming ideas
Brain storm
Knight in armor
Progression
Don't start with armor right away
Names
Last Knight
Dishpan knight
Cooking knight
Past night
Mysterious knight
MK
Good knight fights bad dreams
Concepts
Lost
Out of place
Non-recognizable
From the past doesn’t know how be a knight
anymore
Good knight fights bad dreams
Enemies
Technology
Kitchen utensils
Evil knights
Spirits
Dead knights
Bad dreams
World
Bad dreams
Getting low marks in English
Being chased by something you can’t see
Infiltrating a castle
Exploring dungeon
Abandoned towns
Medieval fantasy world
Wednesday, 9 August 2017
game development tutorials
This images are to take inspiration to my dream job of video games.
Firstly I will design mobile games to learn in development.
Firstly I will design mobile games to learn in development.
Wednesday, 2 August 2017
game design on 2D platformers
Game design
2D platforming
Mario
http://blog.relationshipsurgery.com/wp-content/uploads/2014/08/mario_1.jpg
super smash bros brawl (story version)
https://i.ytimg.com/vi/qaNicux3DRs/maxresdefault.jpg
Castlevania symphony of the night
https://r.mprd.se/fup/up/163439-Castlevania_-_Symphony_of_the_Night_(USA)-1474102713.jpg
ghost n goblins
http://cdn.themis-media.com/media/global/images/library/deriv/913/913313.png
Metroid
https://upload.wikimedia.org/wikipedia/en/0/07/NES_Metroid.png
2D platforming
Mario
http://blog.relationshipsurgery.com/wp-content/uploads/2014/08/mario_1.jpg
super smash bros brawl (story version)
https://i.ytimg.com/vi/qaNicux3DRs/maxresdefault.jpg
Castlevania symphony of the night
https://r.mprd.se/fup/up/163439-Castlevania_-_Symphony_of_the_Night_(USA)-1474102713.jpg
ghost n goblins
http://cdn.themis-media.com/media/global/images/library/deriv/913/913313.png
Metroid
https://upload.wikimedia.org/wikipedia/en/0/07/NES_Metroid.png
Subscribe to:
Posts (Atom)